Seneku Design

Games built
around the feel.

Seneku Design is an independent studio built around one idea: games live or die on how they feel to play. We chase that feeling first — the rush, the tension, the click of a mechanic landing — and build tight, replayable experiences around it. Vectorhythm, our neon rhythm roguelite, is where we start. What comes next will look and feel nothing like it, and that is exactly the point.

Also from Seneku

Bob vs Horde app icon

Bob vs Horde

One man… endless zombies…

Our first release — a casual zombie-survivor where Bob, a hapless office worker, levels up from nobody to legend, collecting and upgrading increasingly absurd weapons to hold back the horde.

  • Android
  • Released

One hypothesis at a time

Every Seneku project starts with a single question: does this feel right? We prototype the core interaction before anything else — whether the goal is a rush, a laugh, or a knot in your stomach — and let the rest grow from the answer. No bloat, no filler.

The right engine, our own tools

We build on proven engines — Godot today, Unreal for what's ahead — rather than reinventing them. Our craft goes into the systems and tooling layered on top: the bespoke tech that lets a small team punch well above its size.